We built Statlocker because we believe game stats can go so much further. Too many trackers show you a match history, a few win rates and a leaderboard, and stop there. That is fine as far as it goes. We want to give you a reason to open Statlocker after every Deadlock match and find something genuinely useful about how you played.
The questions worth answering are the hard ones. How well did you actually play? Where did you make the biggest difference? What could you have done better? Those deserve more thought than a glance at your KDA.
A small, passionate team has worked on Statlocker almost every day since April 2025, adding features and improving the detail, even through the quiet stretches. Our team loves Deadlock and thinks it is something truly special. Between us we have played many thousands of hours of it, and we have turned that into what we believe is a next-generation stat tracker. We have a deep ambition to take this to its logical conclusion.
Statlocker is nowhere near finished. What we are building is an ambition that will take multiple years to execute, and a great deal of it happens behind the scenes. We have multiple data scientists developing the models behind our player ratings, MVP awards and match analysis, and people working purely on the interface. We know this much depth can be intimidating, so real care goes into keeping Statlocker beautiful and easy to find your way around, however far you want to take it.
We are well underway, and much of what is coming will not ship until it is genuinely ready. What is already here is a depth and breadth of features far beyond what most stat sites offer, as you can see below. We would like you to raise your expectations of what a stat tracker can be.
We have partnered with Dotabuff, who spent well over a decade building the definitive stat site for Dota 2. For a new generation of Valve MOBA stat tracking there may be no team on earth better qualified to tell us how to execute it, and we lean on that experience constantly. A great deal of what we are building is shaped by lessons they learned the hard way, years before Deadlock existed.
Statlocker is an independent analytics platform for Deadlock and is not affiliated with Valve Corporation. Match data is ingested continuously and statistics are scoped to the current patch.
Every Deadlock hero ranked by win rate in ranked matches only. Baba currently has the highest ranked win rate at 55.8%, across 70,353 ranked matches this patch.
| Hero | Win rate | Pick rate |
|---|---|---|
| Baba | 55.8% | 21.1% |
| Graves | 55.2% | 35.6% |
| Kelvin | 54.6% | 15.0% |
| Rat King | 54.4% | 71.0% |
| Paige | 54.4% | 29.0% |
| Ivy | 53.5% | 19.4% |
| Victor | 53.3% | 27.3% |
| Wraith | 53.0% | 40.9% |
| Apollo | 52.6% | 18.2% |
| Seven | 52.4% | 28.0% |
| Abrams | 51.7% | 25.4% |
| Dynamo | 51.5% | 20.2% |
| Haze | 51.5% | 52.5% |
| Lash | 51.4% | 37.3% |
| Vyper | 51.1% | 10.6% |
| Mo & Krill | 50.5% | 26.1% |
| Drifter | 50.4% | 32.7% |
| Violet | 50.0% | 69.8% |
| Vindicta | 49.6% | 24.6% |
| Lady Geist | 49.4% | 20.3% |
| Nurse Harrow | 49.1% | 87.3% |
| Calico | 49.1% | 15.3% |
| Yamato | 48.9% | 23.1% |
| Celeste | 48.9% | 20.5% |
| Infernus | 48.8% | 37.9% |
| Billy | 48.5% | 21.0% |
| Silver | 48.1% | 15.8% |
| Deadman Danny | 48.1% | 63.4% |
| Holliday | 48.0% | 17.4% |
| Bebop | 47.9% | 38.3% |
| Venator | 47.8% | 31.9% |
| McGinnis | 47.6% | 9.3% |
| Sinclair | 47.3% | 7.9% |
| Viscous | 47.3% | 9.0% |
| The Doorman | 46.5% | 9.6% |
| Shiv | 46.5% | 28.3% |
| 46.1% | 16.3% | |
| Solomon | 45.9% | 22.7% |
| Rem | 45.5% | 17.9% |
| Grey Talon | 45.1% | 14.5% |
| Mina | 44.9% | 30.6% |
| Paradox | 44.6% | 22.3% |
| Warden | 43.7% | 7.6% |
| Mirage | 41.6% | 7.2% |
Baba currently has the highest ranked win rate of any hero at 55.8%, based on 70,353 ranked matches from the current patch.
Only matches played in Deadlock's ranked queue. Unranked and casual games are excluded, so these win rates reflect how heroes perform when players are competing for rank.
Ranked matches are a smaller, more competitive subset of all games. Draft priorities and player commitment differ, so a hero can look stronger or weaker here than across every match mode.